For more details see: Units (Age of Mythology)
Age of Mythology is essentially a war game, so in addition to civilian units, players can train a variety of military units. The three main groups are human units, which are more or less historically accurate, divinely inspired heroes and monstrous myth units such as the Sphinx and Cyclops.
Each of these units takes up a set number of population slots; civilians take one, while some myth units can take up to five. Players start with a limited number of population slots and can then build houses and town centers to acquire more. Most units can be upgraded, making them better at certain tasks.
Units can be subclassified into seven categories: infantry, archers, cavalry (human units), siege weapons, ships, heroes and myth units. The rock-paper-scissors model often applies to units in battle. In general lines, infantry are best against cavalry, cavalry are best against archers and archers are best against infantry. The same applies with the three different types of warship — arrow ships, siege ships and hammer ships. Heroes are extremely effective against myth units, which in turn are devastating to human units – who, in sufficient numbers, can overwhelm heroes. Siege weapons, meanwhile, are best at destroying buildings. Heroes are also able to collect relics, which grant the player additional economic or military bonuses when garrisoned in the player’s temple.
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